Basic Gameplay Features Added to Augmented Reality Game

There has been a lot of progress since the last update. Most noticeable is the addition of gameplay features; objects you have to avoid, basic character health, and win/lose scenarios.

As you can see, 3D models are yet to be added to the game. For now, placeholder objects are being utilised. The objects you can currently see are: walls [blue], fire [red], wasabi [green], and the finish line [orange].

Different objects have a different effect on the character, ranging from a change in movement to outright death. Further objects will be added to the game as well as refinement of the interaction with current objects.


Transmissions Received

Daniel Hiscoke

Hello Rob,

Looking through your experiments with augmented reality I’m amazed at how you work through all the components of building a game and very logically explain what problems you’ve solved. The Video Sushi Roboto shows a stage that i’d like to be able to get to, at the moment i’ve just managed to figure out multiple marker recognition and customising the 3d objects. I wondered if you’d written any tutorials or if there were any that taught you what you’ve demonstrated? I can’t seem to find any that take me past marker recognition. It’s for my final year university project, so you’d really be helping me out. Anyway thanks, Daniel.


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